“And I absolutely adore Hollowpoint. I have been playing RPGs for a little over 10 years now, so many different systems, different genres, etc. I’ve never played a. Hollowpoint, by VSCA, “is a role-playing game that uses a novel engine to generate fast on-the-fly violent action at the drop of a hat, brought to. The RPG of superior agents carrying out missions by any means necessary. INTRODUCTION. Hollowpoint is a complete and mechanically.
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As well, there are several pages of agency Field Guides on various topics shotguns, pistols, first aid, etc. They can keep on or, more likely, take the opportunity to spin a great story about how they went out. Once per conflict, a player may ask for support from the team — before her dice are rolled.
Hollowoint effect is determined by the player and the skill they used. This is a game about that violence, combining a quick combat resolution system with description-driven results.
Hollowpoint | RPG Item | RPGGeek
Alternately, they can say no — or something more colorful — and take two dice from the person who asked for help.
The Missions chapter provides a lot of solid advice — about how to maintain pace, construct hooks, and create memorable moments. The target of the holllowpoint must remove a die from one of those sets. So a roll of 2,3,3,3,5,5 leaves two sets: The mission must be completed.
As a straight Hollowpoint alternative, consider doing some of the same things, but with sweet ninjas, like Wu Xing: The game suggests that while players could take individual scenes, the intent of play is to have have the group present and active in each one.
This is the first of 3 sheets. Hollowpoint has been nominated in three categories for the ENnie awards: In Hollowpoint any mission has two objectives. Any reskinning would have to function with the following assumptions- a group of peers both allied and with some personal agendas; a larger society those characters belong to; a set of well defined and agreed upon objectives; access to multiple characters if one gets removed; a clear opposition.
Staving holkowpoint a Turkish invasion, anyone? Notably, players may bid for dice from the teamwork pool — five dice in a bowl for each player.
The most obvious of these would be the Grand Tribunals of the Hermetic Order. Alternately, holloqpoint can keep their complications secret from the GM as well, pulling them out as a surprise. One side has sheet with a seventh skill of Occult and the reverse has a quick outline of conflict resolution. Those may or may not be known to the players at the beginning.
In Ars Magicaplayers already control multiple characters magus, custos and grogs.
G2P – Hollowpoint
On the other hand, you could broaden out the conflict types- as Hollowpoint does- to make for a game which might combine battles, intrigue, and courtly competition. Traits are a mechanical one-time bonus in play and also a hook for the stories a character wishes to tell.
And betrayal’s allowed- but only if as a swift exit from the game. A near-future game might be brightly lit and razor sharp or it might be dirty, liquid, hollowpoinf contaminated. They belong to a Covenant.
The authors use their words precisely. Add tags Tags separate by space: He blogs, mostly about games, at Age of Ravens. Calling for help makes you look weak and small, and no Agent wants to help a whiner.
Tabletop Review: Hollowpoint
Joshua Ferreiro da Rocha. Later if they run through those they could bring in their grog. The implication is the wearing down of defenses, suppression of response, and progress towards goals. That arrangement determines order, with the longest and highest sets going first. This approach could be used as a quick way of resolving in between season scenes if a GM doesn’t want to play out a full session. Players can come back as Operatives or Handlers instead of base Agents. Within rolled results, players are looking for matching sets of dice — with each set having a length the number of dice in the set and a width the number on the face of that set.
Depending on the kind of game — pick up or trying for a series — the players and GM will have different levels of control. They dress well, like nice things, drive powerful hillowpoint, wear matching dark suits, use state-of-the-art firepower, and always take everything in stride.
I’ve been thinking about how Hollowpoint could be used to do particularly visceral one-shot takes on my favorite “machine guns vs. You could inject a degree of humanity, perhaps of tragedy, perhaps of morality, rather than focusing on the absolute cool superiority of these iconic characters.